Pokemon Lets Go Eevee Can Your Eevee Learn Double Edge Again
As one of the poster children for thePokémon Let's Gogames, Eevee is one of the most recognizable Pokémon of the franchise with a loving fanbase behind it. Its unique ability to evolve into eight different evolutions gives it the potential to be a powerful asset on any player's team.
Along with its many evolutions, Eevee also comes equipped with a standard set of moves that it learns as a reward for training and leveling up. While most of its level-up moves are Normal-type attacks, each move serves a different role and purpose. It's inevitable, however, that some level-up moves are better than others.
11 Tail Whip
Tail Whip is one of those moves that many low-level Pokémon will start with by default. Rather than dishing out any damage, it is used to lower the opponent's Defense stat.
This can prove to be useful against physically bulky Pokémon, but there are certainly better moves that can lower Defense such as Screech. Therefore, Tail Whip is rarely ever considered a good move to keep around on an Eevee's moveset.
10 Growl
Like Tail Whip, Growl is not an attacking move. Instead, it simply weakens the opponent by lowering their Attack stat by one stage.
Against physically strong Pokémon, Growl might seem like a handy move to have. However, other moves and Abilities can do its job better. For example, Charm can lower the opponent's Attack by two stages, while Intimidate is an Ability that can lower the Attack stat without wasting a turn.
9 Tackle
One of the most basic Pokémon moves is Tackle. Many low-level Pokémon have Tackle as one of their first attack moves, and Eevee is no exception.
At a base power of 40, Tackle is by no means a strong Normal-type attack. It might get the job done while Eevee is a low level, but eventually, Tackle should be replaced by any other attack that it learns.
8 Helping Hand
Helping Hand is the last move that Eevee will naturally learn by reaching level 31. It is a very situational move that can be extremely useful under certain circumstances or completely useless at other times.
By using Helping Hand in double battles, the user will boost the strength of its ally's attack for that turn. At the same time, this means that it has no effect in single battles.
7 Sand Attack
One of the most frustrating moments in a battle often comes from missing an important attack. Even moves that have an accuracy of 100 can miss if the user is hit by a Sand Attack.
Sand Attack will lower the Accuracy of the opponent by one stage, which may or may not change the outcome of a battle. If the user is lucky, a single Sand Attack can prevent the opponent from landing multiple hits.
6 Take Down
In terms of power, Take Down is Eevee's second strongest attack. However, there are two main issues with it that keep it from ranking higher than Eevee's other moves.
Out of all Eevee's level-up moves, Take Down is the only one with an Accuracy below 100, meaning it always has the potential to miss. Additionally, the user will take some recoil damage after landing a hit on the opponent.
5 Quick Attack
Quick Attack is a Normal-type move with a base power of 40, making it appear to be very similar to Tackle. The big difference that makes Quick Attack significantly better than Tackle is the fact that it's a priority move.
While the Speed stat is usually used to determine which Pokémon attacks first in a battle, priority moves will always go first regardless of who's faster. Often times, Eevee can use Quick Attack to finish off a speedy opponent before they can get one last attack in.
4 Swift
Swift is the only special attack that Eevee learns by leveling up and has its pros and cons. With a base attack of 60, Swift is a very reliable attack that will never miss, regardless of any Accuracy drops.
At the same time, Eevee has a higher Attack than Special Attack stat, making it more of a physical attacker. This means that Swift will naturally have a lower damage output than some of Eevee's physical moves.
3 Double Kick
The only Fighting-type move that Eevee learns inLet's Gois Double Kick. Its 30 base power is a little misleading because it actually hits twice per turn. This essentially makes it a 60 base power attack.
In addition, Double Kick gives Eevee an effective way to hit Rock and Steel-types that would otherwise resist its Normal-type attacks.
2 Bite
As the only Dark-type move that Eevee learns by leveling up, Bite can come in clutch in different situations. While Eevee's Normal and Fighting-type moves cannot hit Ghost-types at all, Bite will be super-effective against them. To sweeten the deal, Bite also has a secondary effect of flinching the opponent at a 30% chance.
1 Double-Edge
By far, Eevee's most powerful move by leveling up is Double-Edge. In fact, Double-Edge is one of the strongest Normal-type attacks inPokémonwith a base power of 120.
With its drawback being recoil damage, Double-Edge is basically the better version of Take D0wn with better accuracy. In a pinch, however, Eevee can certainly pack a punch with Double-Edge on its moveset.
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Source: https://www.thegamer.com/pokemon-lets-go-eevee-learnset/